the-faceless
A downloadable game for Windows and macOS
A 3D third-person adventure combat game made in Godot 4 by one person.
Where is your face? What happened to it? Have you ever had a face? None of these questions will be answered, but you should play it.
iOS Testflight: https://testflight.apple.com/join/SH7t8aDA
PATCH NOTES:
v0.0.2 adds: chest with inventory, sprinting (Shfit), crouching (Ctrl), battlecry (Q). There are also fixes to enemy death animation and the character now has a strafing animation for going side to side
v0.0.3 adds: better animations (crouch walking in each direction, sprinting in each direction), roll in direction moving (R), cast fireball (C)
v0.0.4 adds: projectile fireball casting, burning animation on fireball impact, faster + shorter rolls, controller support, android version
v0.0.5 adds: many small tweaks and fixes
v0.0.6 adds: touch screen controls
v0.0.7 adds: new weapons! talk to the Soldier for more information
v0.0.8 adds: character equipment slots in inventory!
v0.0.9: animation system reworked. walking animations blend based on direction and input strength. keep holding slash for an attack combo. Added freelook by pressing L2 on controller or alt on keyboard. Added zoom on mouse scroll wheel.
v0.1.0 adds: water, floating dropped objects, swimming, splashing, diving, bubbles, underwater camera effect. water looks the best on windows PERFORMANCE version.
v0.1.1: mobile only. changes touchscreen controls. look by swiping anywhere on the screen, bigger left stick, reorganized buttons
v0.1.2: mobile only. invisible left stick. tap anywhere in the bottom left corner of the screen to move. a joystick will be spawned under your finger and remain in place until you let go
v0.1.3: adds a lot of terrain with collision to test performance. adds semi-transparent area for left stick. whale?
v0.1.4: overhauled infinite terrain with interactive grass
v0.1.5: improved terrain shading
v0.1.6: more better terrain, fixed crouch/sprint speed interaction
v0.1.7: day-night cycle, clouds on desktop, stars and moon
v0.1.8: adds gliding, ledge grabs. compatibility version no longer supported
v0.1.9: adds grappling. visual cursor shows blue when able to grapple, and red when grapple is attached. touch button for grapple on mobile. E to grapple on keyboard. R2 to grapple on controller.
v0.2.0: can reel the grapple in with B on keyboard or Down on controller D-Pad. can extend the grapple with G on keyboard or Up on controller D-Pad. Fixed walking while grappled.
v0.2.1: adds main menu, more terrain variety. map in pause menu.
v0.2.2: saving and loading now work. Added controls list for keyboard and controller in the pause menu. Fixed a few UI and input issues with menus. Settings still don't do anything. ANDROID_TEST tests a smaller terrain collider to improve performance
v0.2.3: adds simplified water at a distance and increases horizon distance. adds back a few enemies
v0.2.4: improved ledge grabs, grapple swinging animation, new games start with a bow (block to aim, attack to fire while aiming). Improvements to controller virtual cursor.
v0.2.5: adds support for moving platforms! grapple and ledge grab onto moving objects. unarmed blocking and punching animations added. clouds added back in, hopefully doesn't tank mobile performance
v0.2.6: adds sheathe for weapons, hotbar for throwable and consumable items. Apples heal 5 health. Can throw rocks.
v0.2.7: ported to Godot 4.2. reworked armor equip system.
v0.2.8: added new armor for every slot and a sword, assets made by me!
Status | Released |
Platforms | Windows, macOS |
Author | ryan |
Genre | Action |
Made with | Blender, Audacity, Godot, GIMP |
Tags | 3D, Third Person |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Joystick, Touchscreen, Smartphone, Playstation controller |
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