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Love the art of the game. The aesthetic I believe ya'll landed on it very well. The enemy designs are also hilarious and the environment very much fit the vibe. The way the barrells shatter is satisfying as well. The music is very much on point as well gives me the really great action game gotta go fast vibes as well as the action confirmation on the sfx. The gameplay is smooth and the shooting snappy. Overall great job! 

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This game is really cool. Once I understood how to wall run, I had a good time. Combining wall running with also escaping enemies and shooting was a fun challenge. Wish there were more ramps to use the slide in combat as I had a lot of fun on level 2 using that. The mechanic of getting the bullets back from killing the enemies is interesting and neat mechanic. I was having a good time except on the boss fight when I had to melee to get back ammo. Trying to get ammo back during that fight was a bit frustrating I think because it felt like I had to be so precise to melee an enemy while also taking damage. I think increasing the forgiveness on the melee would help alleviate that. But that's a pretty minor complaint. Overall I liked the bosses' design and phases.

Great concept, art direction and music make this game really fun to play. Great entry!


I'm having issues running on the wall. I'm sprinting and keeping my cursor near the wall then jumping towards the wall attempting to wall run, but it's just not working. Any Tips? I know I've seen it done in y'all's videos. I can send you a vid if that's helpful.

Also FYI it's unplayable for on Linux in the browser due to an issue with Godot's mouse capture and mouse event relative not sending correct values. You can fix this by allowing fullscreen mode in the browser. So I'm running the native build

hey there! the trick is to have the wall on your left or right side, and then press jump again in midair.


so you dont want to look AT the wall, but rather ALONG the wall :D

Thanks for the reply. Hitting space again was where I was failing. Time to play this banger

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updated my comment to reflect the actual gameplay. Nicely done y'all