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#contagion-traffic-controller

# description:

use physics objects and strategy to guide your herd of survivors through a series of puzzle mazes, avoiding the contagion along the way. 

sacrifices may have to be made for the good of the group. 

beware the pickles


!!! IMPORTANT !!!

Please play the whole tutorial

There are mechanics and controls that are unique that I explain step by step there interactively, so it is really a part of the experience. 

There are four full tutorial levels. I have had some people think the tutorial had just restarted at the end of the first one. The instructions screen just starts from the same slide for each level. They are all important.


# resolution

This game's UI is designed to be played at 1080p. Forcing a higher resolution through a launcher like Steam may cause scaling issues. Plan to support multiple resolutions on release.


# more info:

I am a solo developer and this is my submission for the Pirate Software gamejam 14. this is my first game jam. I tried as hard as I realistically could in a 2-week period.

All music in the game was made and recorded by Evan Loughman.

everything was done from scratch within the time of the game jam, with the exception of the water shader, and sky shader, which I made for my other project, The Faceless.

I am proud of what I accomplished, and I hope you enjoy playing it.

I did not have as much time to spend making levels as I would have liked for the demo, but I wanted to make sure that all of the mechanics were polished and clearly explained. However, level development from here is very straightforward, fast, and easy. Expect more releases with more levels and a level selection screen soon.

I also plan to do experiments using controller gyro/accel input for physics grabbing, and VR on the Quest.

I mainly update my Twitter with what I have going on, so if you want to stay op to date, follow me there. 

Links to all my stuff in my profile.

Feedback on the gamejam submission:

https://discord.com/channels/162034058736435201/1200642596729540708


# known issues:

since this submission is fixed, I will update the list below with known issues in v0.1.2:

- you can fail tutorial level 3 if all the example enemies infect your example humans. there is a human under the map to prevent this, but the out of bounds checking deletes him on frame 1. (fixed for v0.2.0)

- some physics objects have inaccurate collision shapes. this causes a few specific objects to clip the ground, and not respond to object grabbing properly (specifically level 3 and tutorial 3). this is caused by incorrect scene setup on my part, duplicating the object instead of creating a new one. export variable issues. (fixed for v0.2.0)

- in the tutorial, it is easy to run out of action points and stamina while you are learning the mechanic. action points and stamina should refill on empty while in the tutorial. (fixed for v0.2.0)

- pressing ESC to unpause while in settings/controls menu does not hide settings/controls menu. this is caused by expecting unpause to only happen from the pause menu, expecting back button to be pressed to return to pause from settings or controls menu. (fixed for v.0.02)

Download

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Click download now to get access to the following files:

ContagionTrafficController_GDD_1.26.24.pdf 948 kB
ContagionTrafficController_GDD_1.26.24.docx 7.9 MB
contagion-traffic-controller_v0.1.2.zip 45 MB

Comments

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Awesome atmosphere, good tutorials. Actually disappointed when I finished it. Was so ready for the next level. I did find myself constantly scrolling to zoom in and out, only for the screen to go up and down, but I could get used to that.

Really nice game and the concept allows for so much.

That means a lot to hear that you wanted to keep playing, I am glad. I am excited to make some more levels soon :)

Excellent work! I'm quite a fan of these real time strategy games and it was a nice twist that you turned it into a puzzle game. The tutorial is quite long though! I think more work went into the tutorial than the levels :P

I suggest making hints in the game, like hovering the letters Q/E on the platform that lets the player know it can be rotated.

This was definitely an ambitious project with all the different input required, but still very good!

Thank you! Yeah it is definitely a struggle to communicate everything. As I get more feedback I hope to tune it to be less reading all at once :)

Very interesting concept. 

The best part of it is the Audio. I think it makes the feeling of the game alot better! 

The Puzzle elements are interesting ! and you have a lot of room to extend this Game further!

Maybe with some Assets or some more Time for making 3D models you can give this game a very nice look and a fitting "theme" 

Great work!

thank you very much for playing! you provided some helpful feedback :)